Storytelling
and Fiction Writing
Clare Dunkle’s ideas on
creating fantasy worlds
Even if you are interested in learning new ways to think about
your fiction writing, you probably hate to be ordered around. Because
of that, I have avoided stating any rules or using “you” language
in the following sections. You may find it tiresome to read so much about
what I do—but I think that’s better than telling
you what to do.
A DIFFICULT GENRE
My editor tells me that fantasy is a very difficult genre to write. There
are competent authors published in other genres who have not made a successful
transition to fantasy. The problem, according to my editor, lies in creating
a believable and emotionally convincing world. The reader has to absorb
new world rules and anticipate their consequences, suspending disbelief
even while he or she is still learning about this new place and its people.
I have written four fantasy manuscripts, all of them successful in the
sense that they are in some stage of publication, and I would like to
share here with any interested writer the way I create my worlds. I do
not believe that my approach is unique; indeed, I suspect that it is a
largely untaught process that many writers use. I have heard another fantasy
writer describe what I refer to on this page as “if-then”
reasoning during the development of one of his manuscripts.
A LABORATORY MADE OF WORDS
I believe it is Ursula K. Le Guin who once described fantasy as a genre
that allows authors to take issues from our everyday culture and focus
on them in an exaggerated form. She made the point that fantasy can be
a laboratory wherein we study concepts of all sorts, forming world rules
and alien cultures specifically to support our investigation. We can isolate
and examine ideas within our otherworldly stories, just as laboratory
scientists culture pure strains of organisms and perform tests on them
that would be impossible under everyday conditions. Nor is this advantage
limited exclusively to fantasy: it is certainly a technique exploited
by the authors of science fiction. I believe it is one of the greatest
benefits we can gain from creating fantasy or science fiction literature.
I am very interested in the idea of the fantasy book as a laboratory.
In The Hollow Kingdom Trilogy, I have deliberately created races
very different from one another in appearance, habits, and cultural values
in order to study the causes and consequences of prejudice. If I had used
existing human cultures for this experiment, my own prior experiences
or lack of cultural insight might have led me to treat one or another
of them unfairly. The fact that my races are fantasy creatures freed me
from that danger.
ROOTED IN TRADITION
The stories I have written so far are folklore-based fantasies: they are
built up from the assumptions passed down to us in certain folktales.
My first four books come specifically from the British (Welsh, Gaelic,
and Irish) traditions. Even though reviewers have noted a similarity been
The Hollow Kingdom and the Persephone myth, this myth was not
a basis for my novel. The British tradition contains folktales much closer
to my heroine’s experiences.
I started building my fantasy world, then, using several very specific
ideas from British folklore and regarding these ideas as “true”
for the purposes of the manuscript:
- A race
of magical people lives beneath a lake. The Lady of the Lake,
in the tales of King Arthur, is the most famous example of this folk
idea.
- The
race of the “others” who cohabit the land with us humans
lives under a great landmark hill, and this is their kingdom.
This was a widespread belief, associated with different hills. The presence
of an “underworld royalty” is recorded in the Welsh Mabinogion
tale of Pwyll and Arawn.
- They
build magic circles, fenced by trees, in which the grass never dies.
In Irish tales, these are called dancing circles, and nothing must ever
be built in them.
- They
steal young human women and girls for the purpose of marriage, and there
is either no courtship, or a very brief and cryptic one. In
one Irish tale, a girl has a dream in which she sees fairy men riding
on horses with human women seated behind them. One man is alone, and
he points to the saddle behind him: “This is your place.”
Shortly afterwards, she is stolen. Usually, however, the abduction takes
place with no warning at all.
- They
control sleep and dreams with magic. See the above example.
Often the abductions occur after the victim has fallen into a magical
slumber.
- They
have their own wars with other races or nations of their own magical
sort, their own politics, their own etiquette, and their own business.
They don’t ordinarily concern themselves with humans.
There are many British legends of magical wars being conducted at night
and of warnings that humans should avoid the notice of these “others.”
- The
“other” women have difficulty in childbirth. There
are legends of difficult births involving beautiful “fairy”
women helped by human midwives. (I call them elves, after the Tolkien
tradition.) This notion is so prevalent that it appears in the World
Book Encyclopedia. (1994 ed.)
I combined
these ideas from British folklore with some general folktale notions about
goblins. Goblins themselves are not, to my knowledge, native to
British lore, coming from Northern European tales instead; the word goblin,
meaning a mischievous and ugly demon, came into English from the French
and is used in English literature from the 1300’s. Here are the
goblin ideas that I took for my fantasy world, some of them from fantasy
classics such as Tolkien’s books or MacDonald’s The Princess
and the Goblin:
- Goblins are not only ugly but misshapen—that
is, they are not symmetrical—and they have animal features such
as snouts, batwings, boar tusks, feathers, etc.
- Goblins live underground, frequently
in natural caves, and only go abroad after dark. Both Tolkien
and MacDonald hold to this tradition.
- Goblins steal human or elf women
for marriage. This is the point of MacDonald’s tale,
and Tolkien proposes that orcs are descended from crossbreeding between
goblins and elves.
- Goblins always congregate in very
large crowds or groups. Very few tales mention an encounter
with one goblin; there seems to be some sort of pack mentality.
- Goblin society involves a two-tier
system of sentient goblin “people” and goblin “animals,”
which are equally misshapen and dangerous. Tolkien views these
animals as twisted by the Dark Lord from their original species types;
MacDonald, too, relates that they descend from domestic animals.
My Hollow
Kingdom world, then, has a solid foundation, a whole set of folktales
that I have turned to, like an investigative reporter, to ferret out the
“truth” of my creatures’ life.
“IF-THEN” THINKING
Once I had put together my set of legendary notions, I then began to apply
“if-then” logic to the folktale information about them. I
always do this sort of dry investigative thinking about every aspect of
fantasy life, developing my world from the “facts” I know
to figure out what I don’t know. I never think of myself as creating
a fantasy culture, then—I always think of myself as reasoning out
or discovering it.
I used this logic on the items listed
in the section above to draw conclusions such as these:
- If
goblins are both very ugly and very gregarious (i.e., always
together in groups), then they must have temperaments that are unflappable
and callous. They must be tolerant of physical differences
and probably immune to many insults. If they were truly as
barbaric and excitable as traditional tales suggest, they would wind
up murdering each other constantly in feuds and quarrels, and their
society would not have survived.
- If a race can produce members of
great variety in appearance, then their aesthetics must be very broad:
they will call many different sorts of appearances “beautiful.”
-
If goblins live under a lake, then their vegetation and food crops must
be limited by lack of sunlight. Their food animals
will be small, as well.
- If goblin animals can mate with
regular animals, then goblins will have developed a taboo against eating
any female animal (and thus possibly killing their own young).
I even applied this reasoning to individual
characters:
- If Marak
is both highly intelligent and callous, then he will either find the
behavior of others very boring or very interesting and amusing.
- If Charm,
the magical snake, has had the same job for thousands of years and still
loves it, then this creature must have an “abnormal” narrowness
of focus and interest in its occupation.
Often this investigative thinking leads through
a long chain of steps. Here’s an example of a connected chain of
this sort, somewhat abbreviated for space concerns: it leaves out several
steps I considered, and all the folktale evidence.
- Both elves and goblins steal human women,
intending this to result in a lifelong stay in their culture, usually
as a wife of one of the indigenous men. By many reports, the captive
women are well treated. Often they seem to be the consort or the ward
of the king or a member of nobility. There must be some cultural reason
for this behavior since it takes place over generations.
- Attractiveness of the women alone could
not be this reason because a beautiful and an ugly race could not share
the same aesthetics, and elves are reported to be more beautiful than
humans, anyway.
- Marriage to a member of an outside culture
is always risky behavior, and so is marriage by abduction. This foreign
woman will have an influence over her children, and a wife can always
find ways to make her dissatisfaction apparent. Why would any culture
go to the trouble of bringing foreign women in so abruptly?
- If there is no attempt on the part of
goblins to win the woman through a long courtship, this could have to
do with an anticipated reaction of the woman’s disgust at a disfigured
spouse. But that is no answer for the behavior of the elves, who are
not ugly.
- Different sets of stories suggest strongly
that the “others” try to avoid raising the awareness of
human society to their existence. This explains why the human woman
is removed so quickly from her community, with no direct evidence of
where she has gone.
- If the “others” go to such
trouble to take these brides, and to equal amounts of trouble to avoid
contact with their society or culture, then these human women supply
something crucial that indigenous women cannot, and this something is
obviously not cultural.
- This brings up the idea of the difficulty
“fairy” races have in childbirth. Apparently, some “other”
women can reproduce, or the alien race couldn’t survive. But the
races apparently don’t reproduce well. There is never a sense
that their members are numerous.
- Consequently, the crucial advantage a human
woman supplies is probably either genetic or physical, and it makes
her something of a prize. This explains her good treatment and the high
social class of her husband.
When I have carried these lines of reasoning
as far as I can take them, I have a very good idea how my fantasy society
works.
FICTIONAL ANTHROPOLOGY
Anthropologists apply just this sort of investigative reasoning to human
cultures. I have had a small amount of formal anthropological training
(some courses at the master’s level), and it has been of immense
value to my fictional work.
One of the most important things that anthropology brings to a writer
is the realization that cultures solve survival issues in many different
ways. Cultural norms, taken out of context, can seem absurd, but viewed
together, all of them make a coherent and workable set of solutions to
the problems of life and society. If they didn’t provide a sensible
approach to survival, the culture couldn’t have lasted. So, for
instance, we Westerners might find Buddhist India’s insistence on
not eating sacred cows to be odd, given the hunger problems there. But
then, the populated parts of India are hot and very humid, and for millennia,
food preservation problems would have rendered any attempt to incorporate
meat into the diet a great danger. Diseases could have wiped out the culture
entirely. Vegetarianism not only met religious requirements but made a
great deal of sense in helping the culture to survive.
The more cultural variety I encounter, the more different ideas I can
bring into play to solve the problems facing my fictional cultures. For
instance, in considering the abduction problem, above, I recalled the
habit among native American cultures of kidnapping small children and
young women from settlers when those cultures were facing extinction in
the 1800’s. The problems of fostering in outsiders were outweighed,
in that case, by the need of these cultures to increase their population.
Anthropologists carefully study the solutions a culture develops to handle
issues of family, kinship, sex, childrearing, conflict, crime, and death.
An anthropologist looks for the public signs of a culture: festivals,
art, governing structures, and family units, for instance. Anthropologists
ask, “Where do these people get their food? How do they celebrate
birth, marriage, death? Who is related to whom and who is responsible
for whom? How do they establish families? Who teaches the children?”
Writers must find answers to these same questions regarding their fictional
societies.
I consider this anthropological angle so important to my fantasy work
that I continue to do a certain amount of study in this area. I often
choose reading material written by anthropologists in order to broaden
my understanding of other cultures. Exposure to the norms of other societies
enables me to remember that my own society’s norms are just one
way to build a culture, not the only way to do so.
…BUT NO GOBLIN 101
This sort of cultural research and background development goes on for
weeks as I develop and write a story, and it continues throughout manuscript
revisions. I test out all kinds of theories, looking for the solutions
that make sense for my societies, and I work on developing characters
whose thoughts are patterned by their cultures and not my own. But when
I am writing, I try not to force the reader into contact with every single
cultural solution I have worked out. More than anything else, I try very
hard to avoid lecturing. My reader is attempting to enjoy an adventure
tale. He or she has no time for the sort of dry and complicated reasoning
that appears on this webpage.
Instead, I try to raise these cultural values and habits within their
proper context, as I describe the members of my fictional culture living
out their lives. I try to have my characters themselves explain cultural
behaviors to outsiders, just as well or as poorly as we might explain
our own societal norms to a visitor from another culture.
I don’t clarify every cultural value for the reader. Many things,
like the goblin taboo on eating females, make sense if attentive readers
think about them, but they are never stated outright. I do this to mimic
real life: we never learn everything about why people in a foreign country
do the things they do. And I believe this is one of the elements that
has made The Hollow Kingdom a success. Readers enjoy the feeling
that there is more to this world than has been explained. Then the place
seems real to them—or, as my editor would say, it seems believable
and emotionally convincing.
Webpage text copyright 2004 by Clare B. Dunkle.
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